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#include "Game/AI/Query/queryCheckEatActor.h"
#include <evfl/Query.h>
namespace uking::query {
CheckEatActor::CheckEatActor(const InitArg& arg) : ksys::act::ai::Query(arg) {}
CheckEatActor::~CheckEatActor() = default;
// FIXME: implement
int CheckEatActor::doQuery() {
return -1;
}
void CheckEatActor::loadParams(const evfl::QueryArg& arg) {
loadString(arg.param_accessor, "ActorName");
}
void CheckEatActor::loadParams() {
getDynamicParam(&mActorName, "ActorName");
getAITreeVariable(&mPrevEatActorName, "PrevEatActorName");
}
} // namespace uking::query
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