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#include "Game/AI/Query/queryCheckEquipArmorSeriesType.h"
#include <evfl/Query.h>
namespace uking::query {
CheckEquipArmorSeriesType::CheckEquipArmorSeriesType(const InitArg& arg)
: ksys::act::ai::Query(arg) {}
CheckEquipArmorSeriesType::~CheckEquipArmorSeriesType() = default;
// FIXME: implement
int CheckEquipArmorSeriesType::doQuery() {
return -1;
}
void CheckEquipArmorSeriesType::loadParams(const evfl::QueryArg& arg) {
loadBool(arg.param_accessor, "CheckHead");
loadBool(arg.param_accessor, "CheckUpper");
loadBool(arg.param_accessor, "CheckLower");
loadString(arg.param_accessor, "CheckType");
}
void CheckEquipArmorSeriesType::loadParams() {
getDynamicParam(&mCheckHead, "CheckHead");
getDynamicParam(&mCheckUpper, "CheckUpper");
getDynamicParam(&mCheckLower, "CheckLower");
getDynamicParam(&mCheckType, "CheckType");
}
} // namespace uking::query
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