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#include "Game/AI/Query/queryCheckEquipItemType.h"
#include <evfl/Query.h>
namespace uking::query {
CheckEquipItemType::CheckEquipItemType(const InitArg& arg) : ksys::act::ai::Query(arg) {}
CheckEquipItemType::~CheckEquipItemType() = default;
// FIXME: implement
int CheckEquipItemType::doQuery() {
return -1;
}
void CheckEquipItemType::loadParams(const evfl::QueryArg& arg) {
loadString(arg.param_accessor, "CheckTargetActorName");
}
void CheckEquipItemType::loadParams() {
getDynamicParam(&mCheckTargetActorName, "CheckTargetActorName");
}
} // namespace uking::query
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