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#include "Game/AI/Query/queryCheckPlayerWeaponFired.h"
#include <evfl/Query.h>
namespace uking::query {
CheckPlayerWeaponFired::CheckPlayerWeaponFired(const InitArg& arg) : ksys::act::ai::Query(arg) {}
CheckPlayerWeaponFired::~CheckPlayerWeaponFired() = default;
// FIXME: implement
int CheckPlayerWeaponFired::doQuery() {
return -1;
}
void CheckPlayerWeaponFired::loadParams(const evfl::QueryArg& arg) {
loadInt(arg.param_accessor, "CheckFireType");
}
void CheckPlayerWeaponFired::loadParams() {
getDynamicParam(&mCheckFireType, "CheckFireType");
}
} // namespace uking::query
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