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#pragma once
#include "KingSystem/ActorSystem/actAiQuery.h"
namespace uking::query {
class CheckPlayerWeaponFired : public ksys::act::ai::Query {
SEAD_RTTI_OVERRIDE(CheckPlayerWeaponFired, Query)
public:
explicit CheckPlayerWeaponFired(const InitArg& arg);
~CheckPlayerWeaponFired() override;
int doQuery() override;
void loadParams() override;
void loadParams(const evfl::QueryArg& arg) override;
protected:
int* mCheckFireType{};
};
} // namespace uking::query
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