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#include "Game/AI/Query/queryCheckTypeOfWildHorseAssociated.h"
#include <evfl/Query.h>
namespace uking::query {
CheckTypeOfWildHorseAssociated::CheckTypeOfWildHorseAssociated(const InitArg& arg)
: ksys::act::ai::Query(arg) {}
CheckTypeOfWildHorseAssociated::~CheckTypeOfWildHorseAssociated() = default;
// FIXME: implement
int CheckTypeOfWildHorseAssociated::doQuery() {
return -1;
}
void CheckTypeOfWildHorseAssociated::loadParams(const evfl::QueryArg& arg) {}
void CheckTypeOfWildHorseAssociated::loadParams() {}
} // namespace uking::query
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