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#include "Game/AI/Query/queryIsWeaponDrawn.h"
#include <evfl/Query.h>
namespace uking::query {
IsWeaponDrawn::IsWeaponDrawn(const InitArg& arg) : ksys::act::ai::Query(arg) {}
IsWeaponDrawn::~IsWeaponDrawn() = default;
// FIXME: implement
int IsWeaponDrawn::doQuery() {
return -1;
}
void IsWeaponDrawn::loadParams(const evfl::QueryArg& arg) {}
void IsWeaponDrawn::loadParams() {}
} // namespace uking::query
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