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#include "Game/AI/Query/queryKeyInputCheck.h"
#include <evfl/Query.h>
namespace uking::query {
KeyInputCheck::KeyInputCheck(const InitArg& arg) : ksys::act::ai::Query(arg) {}
KeyInputCheck::~KeyInputCheck() = default;
// FIXME: implement
int KeyInputCheck::doQuery() {
return -1;
}
void KeyInputCheck::loadParams(const evfl::QueryArg& arg) {
loadInt(arg.param_accessor, "ValidInput");
}
void KeyInputCheck::loadParams() {
getDynamicParam(&mValidInput, "ValidInput");
}
} // namespace uking::query
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