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#include "Game/AI/Query/queryWhatDungeonType.h"
#include <evfl/Query.h>
#include "KingSystem/World/worldManager.h"
namespace uking::query {
WhatDungeonType::WhatDungeonType(const InitArg& arg) : ksys::act::ai::Query(arg) {}
WhatDungeonType::~WhatDungeonType() = default;
int WhatDungeonType::doQuery() {
return u8(ksys::world::Manager::instance()->getDungeonType());
}
void WhatDungeonType::loadParams(const evfl::QueryArg& arg) {}
void WhatDungeonType::loadParams() {}
} // namespace uking::query
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