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#include "Game/Actor/AI/aiASWeaponRoot.h"
namespace uking::ai {
ASWeaponRoot::ASWeaponRoot(const InitArg& arg) : WeaponRootAI(arg) {}
ASWeaponRoot::~ASWeaponRoot() = default;
bool ASWeaponRoot::init_(sead::Heap* heap) {
return WeaponRootAI::init_(heap);
}
void ASWeaponRoot::enter_(ksys::act::ai::InlineParamPack* params) {
WeaponRootAI::enter_(params);
}
void ASWeaponRoot::leave_() {
WeaponRootAI::leave_();
}
void ASWeaponRoot::loadParams_() {
WeaponRootAI::loadParams_();
getStaticParam(&mEquiped_s, "Equiped");
getStaticParam(&mUnEquiped_s, "UnEquiped");
getStaticParam(&mThrown_s, "Thrown");
getStaticParam(&mStick_s, "Stick");
getStaticParam(&mCancelStick_s, "CancelStick");
}
} // namespace uking::ai
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