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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class ActorWaterDepthSelect : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(ActorWaterDepthSelect, ksys::act::ai::Ai)
public:
explicit ActorWaterDepthSelect(const InitArg& arg);
~ActorWaterDepthSelect() override;
bool isFailed() const override;
bool isChangeable() const override;
bool isFinished() const override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void calc_() override;
void leave_() override;
void loadParams_() override;
bool isDeep() const;
bool isUnderwater() const;
protected:
// static_param at offset 0x38
const float* mDeepDepth_s{};
// static_param at offset 0x40
const bool* mOnEnterOnly_s{};
// static_param at offset 0x48
const bool* mForceDeepChange_s{};
};
} // namespace uking::ai
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