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#include "Game/Actor/AI/aiAddNoiseToTargetPos.h"
namespace uking::ai {
AddNoiseToTargetPos::AddNoiseToTargetPos(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
AddNoiseToTargetPos::~AddNoiseToTargetPos() = default;
bool AddNoiseToTargetPos::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void AddNoiseToTargetPos::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void AddNoiseToTargetPos::leave_() {
ksys::act::ai::Ai::leave_();
}
void AddNoiseToTargetPos::loadParams_() {
getStaticParam(&mRandYMin_s, "RandYMin");
getStaticParam(&mRandYMax_s, "RandYMax");
getStaticParam(&mRandLeftMax_s, "RandLeftMax");
getStaticParam(&mRandRightMax_s, "RandRightMax");
getStaticParam(&mRandDistMin_s, "RandDistMin");
getStaticParam(&mRandDistMax_s, "RandDistMax");
getStaticParam(&mIsUpdateEveryFrame_s, "IsUpdateEveryFrame");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
} // namespace uking::ai
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