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#include "Game/Actor/AI/aiAddSwarmMove.h"
namespace uking::ai {
AddSwarmMove::AddSwarmMove(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
AddSwarmMove::~AddSwarmMove() = default;
bool AddSwarmMove::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void AddSwarmMove::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void AddSwarmMove::leave_() {
ksys::act::ai::Ai::leave_();
}
void AddSwarmMove::loadParams_() {
getStaticParam(&mIgnoreSensorTime_s, "IgnoreSensorTime");
getStaticParam(&mSubSpeed_s, "SubSpeed");
getStaticParam(&mSubAccRateMin_s, "SubAccRateMin");
getStaticParam(&mSubAccRateMax_s, "SubAccRateMax");
getStaticParam(&mIsEndBySensor_s, "IsEndBySensor");
getStaticParam(&mAnimName_s, "AnimName");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
} // namespace uking::ai
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