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#include "Game/Actor/AI/aiAnimalEscapeAfterDamage.h"
namespace uking::ai {
AnimalEscapeAfterDamage::AnimalEscapeAfterDamage(const InitArg& arg) : AnimalEscapeAI(arg) {}
AnimalEscapeAfterDamage::~AnimalEscapeAfterDamage() = default;
bool AnimalEscapeAfterDamage::init_(sead::Heap* heap) {
return AnimalEscapeAI::init_(heap);
}
void AnimalEscapeAfterDamage::enter_(ksys::act::ai::InlineParamPack* params) {
AnimalEscapeAI::enter_(params);
}
void AnimalEscapeAfterDamage::leave_() {
AnimalEscapeAI::leave_();
}
void AnimalEscapeAfterDamage::loadParams_() {
AnimalEscapeAI::loadParams_();
}
} // namespace uking::ai
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