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#include "Game/Actor/AI/aiAnimalLineOfSightSelector.h"
namespace uking::ai {
AnimalLineOfSightSelector::AnimalLineOfSightSelector(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
AnimalLineOfSightSelector::~AnimalLineOfSightSelector() = default;
bool AnimalLineOfSightSelector::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void AnimalLineOfSightSelector::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void AnimalLineOfSightSelector::leave_() {
ksys::act::ai::Ai::leave_();
}
void AnimalLineOfSightSelector::loadParams_() {
getStaticParam(&mStartGear_s, "StartGear");
getStaticParam(&mMinGear_s, "MinGear");
getStaticParam(&mMaxGear_s, "MaxGear");
getStaticParam(&mGearUpRestrictionFrames_s, "GearUpRestrictionFrames");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
} // namespace uking::ai
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