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#include "Game/Actor/AI/aiAnimalPreAttack.h"
namespace uking::ai {
AnimalPreAttack::AnimalPreAttack(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
AnimalPreAttack::~AnimalPreAttack() = default;
bool AnimalPreAttack::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void AnimalPreAttack::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void AnimalPreAttack::leave_() {
ksys::act::ai::Ai::leave_();
}
void AnimalPreAttack::loadParams_() {
getStaticParam(&mForceEndTime_s, "ForceEndTime");
getStaticParam(&mKeepDistCheckLength_s, "KeepDistCheckLength");
getStaticParam(&mBackCliffCheckLength_s, "BackCliffCheckLength");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
} // namespace uking::ai
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