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#include "Game/Actor/AI/aiAnimalTimelineAI.h"
namespace uking::ai {
AnimalTimelineAI::AnimalTimelineAI(const InitArg& arg) : TimelineAI(arg) {}
AnimalTimelineAI::~AnimalTimelineAI() = default;
bool AnimalTimelineAI::init_(sead::Heap* heap) {
return TimelineAI::init_(heap);
}
void AnimalTimelineAI::enter_(ksys::act::ai::InlineParamPack* params) {
TimelineAI::enter_(params);
}
void AnimalTimelineAI::leave_() {
TimelineAI::leave_();
}
void AnimalTimelineAI::loadParams_() {
TimelineAI::loadParams_();
getAITreeVariable(&mDomesticAnimalRailName_a, "DomesticAnimalRailName");
}
} // namespace uking::ai
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