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#include "Game/Actor/AI/aiArrowChargeAndShoot.h"
namespace uking::ai {
ArrowChargeAndShoot::ArrowChargeAndShoot(const InitArg& arg) : SeqTwoAction(arg) {}
ArrowChargeAndShoot::~ArrowChargeAndShoot() = default;
bool ArrowChargeAndShoot::init_(sead::Heap* heap) {
return SeqTwoAction::init_(heap);
}
void ArrowChargeAndShoot::enter_(ksys::act::ai::InlineParamPack* params) {
SeqTwoAction::enter_(params);
}
void ArrowChargeAndShoot::leave_() {
SeqTwoAction::leave_();
}
void ArrowChargeAndShoot::loadParams_() {
SeqTwoAction::loadParams_();
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
}
} // namespace uking::ai
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