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#include "Game/Actor/AI/aiAssassinBattleMove.h"
namespace uking::ai {
AssassinBattleMove::AssassinBattleMove(const InitArg& arg) : EnemyRangeKeepMove(arg) {}
AssassinBattleMove::~AssassinBattleMove() = default;
bool AssassinBattleMove::init_(sead::Heap* heap) {
return EnemyRangeKeepMove::init_(heap);
}
void AssassinBattleMove::enter_(ksys::act::ai::InlineParamPack* params) {
EnemyRangeKeepMove::enter_(params);
}
void AssassinBattleMove::leave_() {
EnemyRangeKeepMove::leave_();
}
void AssassinBattleMove::loadParams_() {
EnemyRangeKeepMove::loadParams_();
getStaticParam(&mWarpDist_s, "WarpDist");
}
} // namespace uking::ai
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