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#include "Game/Actor/AI/aiAssassinBattleRange.h"
namespace uking::ai {
AssassinBattleRange::AssassinBattleRange(const InitArg& arg) : EnemyBattle(arg) {}
AssassinBattleRange::~AssassinBattleRange() = default;
bool AssassinBattleRange::init_(sead::Heap* heap) {
return EnemyBattle::init_(heap);
}
void AssassinBattleRange::enter_(ksys::act::ai::InlineParamPack* params) {
EnemyBattle::enter_(params);
}
void AssassinBattleRange::leave_() {
EnemyBattle::leave_();
}
void AssassinBattleRange::loadParams_() {
EnemyBattle::loadParams_();
getStaticParam(&mScapeGoatCheckInterval_s, "ScapeGoatCheckInterval");
getStaticParam(&mServiceCheckInterval_s, "ServiceCheckInterval");
getStaticParam(&mServicePer_s, "ServicePer");
getStaticParam(&mScapeGoatPer_s, "ScapeGoatPer");
getStaticParam(&mServiceDist_s, "ServiceDist");
}
} // namespace uking::ai
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