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#include "Game/Actor/AI/aiAssassinBossAttackSeq.h"
namespace uking::ai {
AssassinBossAttackSeq::AssassinBossAttackSeq(const InitArg& arg) : SeqTwoAction(arg) {}
AssassinBossAttackSeq::~AssassinBossAttackSeq() = default;
bool AssassinBossAttackSeq::init_(sead::Heap* heap) {
return SeqTwoAction::init_(heap);
}
void AssassinBossAttackSeq::enter_(ksys::act::ai::InlineParamPack* params) {
SeqTwoAction::enter_(params);
}
void AssassinBossAttackSeq::leave_() {
SeqTwoAction::leave_();
}
void AssassinBossAttackSeq::loadParams_() {
SeqTwoAction::loadParams_();
}
} // namespace uking::ai
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