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#include "Game/Actor/AI/aiAssassinBossEscapeFromTarget.h"
namespace uking::ai {
AssassinBossEscapeFromTarget::AssassinBossEscapeFromTarget(const InitArg& arg)
: SimpleEscapeFromTarget(arg) {}
AssassinBossEscapeFromTarget::~AssassinBossEscapeFromTarget() = default;
bool AssassinBossEscapeFromTarget::init_(sead::Heap* heap) {
return SimpleEscapeFromTarget::init_(heap);
}
void AssassinBossEscapeFromTarget::enter_(ksys::act::ai::InlineParamPack* params) {
SimpleEscapeFromTarget::enter_(params);
}
void AssassinBossEscapeFromTarget::leave_() {
SimpleEscapeFromTarget::leave_();
}
void AssassinBossEscapeFromTarget::loadParams_() {
SimpleEscapeFromTarget::loadParams_();
getStaticParam(&mAnchorName_s, "AnchorName");
getStaticParam(&mCheckDist_s, "CheckDist");
}
} // namespace uking::ai
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