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#include "Game/Actor/AI/aiAssassinBossFirstBattle.h"
namespace uking::ai {
AssassinBossFirstBattle::AssassinBossFirstBattle(const InitArg& arg) : EnemyBattle(arg) {}
AssassinBossFirstBattle::~AssassinBossFirstBattle() = default;
bool AssassinBossFirstBattle::init_(sead::Heap* heap) {
return EnemyBattle::init_(heap);
}
void AssassinBossFirstBattle::enter_(ksys::act::ai::InlineParamPack* params) {
EnemyBattle::enter_(params);
}
void AssassinBossFirstBattle::leave_() {
EnemyBattle::leave_();
}
void AssassinBossFirstBattle::loadParams_() {
EnemyBattle::loadParams_();
getStaticParam(&mIronBallNum_s, "IronBallNum");
getStaticParam(&mIronBallKeyName_s, "IronBallKeyName");
getStaticParam(&mGuardAngle_s, "GuardAngle");
getStaticParam(&mAttackInterseptDist_s, "AttackInterseptDist");
}
} // namespace uking::ai
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