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#include "Game/Actor/AI/aiAssassinBossFirstBattleMove.h"
namespace uking::ai {
AssassinBossFirstBattleMove::AssassinBossFirstBattleMove(const InitArg& arg)
: ksys::act::ai::Ai(arg) {}
AssassinBossFirstBattleMove::~AssassinBossFirstBattleMove() = default;
bool AssassinBossFirstBattleMove::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void AssassinBossFirstBattleMove::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void AssassinBossFirstBattleMove::leave_() {
ksys::act::ai::Ai::leave_();
}
void AssassinBossFirstBattleMove::loadParams_() {
getStaticParam(&mDistXZ_s, "DistXZ");
getStaticParam(&mCheckTargetDist_s, "CheckTargetDist");
getStaticParam(&mTooFarXZ_s, "TooFarXZ");
getStaticParam(&mAnchorName_s, "AnchorName");
}
} // namespace uking::ai
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