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#include "Game/Actor/AI/aiAssassinBossIronBallAttack.h"
namespace uking::ai {
AssassinBossIronBallAttack::AssassinBossIronBallAttack(const InitArg& arg)
: ksys::act::ai::Ai(arg) {}
AssassinBossIronBallAttack::~AssassinBossIronBallAttack() = default;
bool AssassinBossIronBallAttack::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void AssassinBossIronBallAttack::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void AssassinBossIronBallAttack::leave_() {
ksys::act::ai::Ai::leave_();
}
void AssassinBossIronBallAttack::loadParams_() {
getStaticParam(&mIronBallNum_s, "IronBallNum");
getStaticParam(&mIronBallPartsName_s, "IronBallPartsName");
}
} // namespace uking::ai
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