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#include "Game/Actor/AI/aiAssassinBossLastAttack.h"
namespace uking::ai {
AssassinBossLastAttack::AssassinBossLastAttack(const InitArg& arg)
: AssassinBossIronBallAttack(arg) {}
AssassinBossLastAttack::~AssassinBossLastAttack() = default;
bool AssassinBossLastAttack::init_(sead::Heap* heap) {
return AssassinBossIronBallAttack::init_(heap);
}
void AssassinBossLastAttack::enter_(ksys::act::ai::InlineParamPack* params) {
AssassinBossIronBallAttack::enter_(params);
}
void AssassinBossLastAttack::leave_() {
AssassinBossIronBallAttack::leave_();
}
void AssassinBossLastAttack::loadParams_() {
AssassinBossIronBallAttack::loadParams_();
}
} // namespace uking::ai
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