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#include "Game/Actor/AI/aiAssassinBossRoot.h"
namespace uking::ai {
AssassinBossRoot::AssassinBossRoot(const InitArg& arg) : AssassinBossRootBase(arg) {}
AssassinBossRoot::~AssassinBossRoot() = default;
bool AssassinBossRoot::init_(sead::Heap* heap) {
return AssassinBossRootBase::init_(heap);
}
void AssassinBossRoot::enter_(ksys::act::ai::InlineParamPack* params) {
AssassinBossRootBase::enter_(params);
}
void AssassinBossRoot::leave_() {
AssassinBossRootBase::leave_();
}
void AssassinBossRoot::loadParams_() {
AssassinBossRootBase::loadParams_();
getStaticParam(&mIronBallNum_s, "IronBallNum");
getStaticParam(&mBattleAvoidNum_s, "BattleAvoidNum");
}
} // namespace uking::ai
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