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#include "Game/Actor/AI/aiAssassinBossRootBase.h"
namespace uking::ai {
AssassinBossRootBase::AssassinBossRootBase(const InitArg& arg) : EnemyRoot(arg) {}
AssassinBossRootBase::~AssassinBossRootBase() = default;
bool AssassinBossRootBase::init_(sead::Heap* heap) {
return EnemyRoot::init_(heap);
}
void AssassinBossRootBase::enter_(ksys::act::ai::InlineParamPack* params) {
EnemyRoot::enter_(params);
}
void AssassinBossRootBase::leave_() {
EnemyRoot::leave_();
}
void AssassinBossRootBase::loadParams_() {
EnemyRoot::loadParams_();
getStaticParam(&mChangeModeLifeRatio_s, "ChangeModeLifeRatio");
getStaticParam(&mRockBallDamage_s, "RockBallDamage");
}
} // namespace uking::ai
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