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#include "Game/Actor/AI/aiAssassinCallSelect.h"
namespace uking::ai {
AssassinCallSelect::AssassinCallSelect(const InitArg& arg) : EnemyCalledAppear(arg) {}
AssassinCallSelect::~AssassinCallSelect() = default;
bool AssassinCallSelect::init_(sead::Heap* heap) {
return EnemyCalledAppear::init_(heap);
}
void AssassinCallSelect::enter_(ksys::act::ai::InlineParamPack* params) {
EnemyCalledAppear::enter_(params);
}
void AssassinCallSelect::leave_() {
EnemyCalledAppear::leave_();
}
void AssassinCallSelect::loadParams_() {
EnemyCalledAppear::loadParams_();
getStaticParam(&mChangeDemoName_s, "ChangeDemoName");
getStaticParam(&mChangeDemoEPName_s, "ChangeDemoEPName");
}
} // namespace uking::ai
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