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#include "Game/Actor/AI/aiAssassinFieldShooterBattle.h"
namespace uking::ai {
AssassinFieldShooterBattle::AssassinFieldShooterBattle(const InitArg& arg)
: AssassinShooterBattle(arg) {}
AssassinFieldShooterBattle::~AssassinFieldShooterBattle() = default;
bool AssassinFieldShooterBattle::init_(sead::Heap* heap) {
return AssassinShooterBattle::init_(heap);
}
void AssassinFieldShooterBattle::enter_(ksys::act::ai::InlineParamPack* params) {
AssassinShooterBattle::enter_(params);
}
void AssassinFieldShooterBattle::leave_() {
AssassinShooterBattle::leave_();
}
void AssassinFieldShooterBattle::loadParams_() {
AssassinShooterBattle::loadParams_();
}
} // namespace uking::ai
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