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#include "Game/Actor/AI/aiAssassinShooterJuniorAzitoRoot.h"
namespace uking::ai {
AssassinShooterJuniorAzitoRoot::AssassinShooterJuniorAzitoRoot(const InitArg& arg)
: RememberMesOneActorEnemyRoot(arg) {}
AssassinShooterJuniorAzitoRoot::~AssassinShooterJuniorAzitoRoot() = default;
bool AssassinShooterJuniorAzitoRoot::init_(sead::Heap* heap) {
return RememberMesOneActorEnemyRoot::init_(heap);
}
void AssassinShooterJuniorAzitoRoot::enter_(ksys::act::ai::InlineParamPack* params) {
RememberMesOneActorEnemyRoot::enter_(params);
}
void AssassinShooterJuniorAzitoRoot::leave_() {
RememberMesOneActorEnemyRoot::leave_();
}
void AssassinShooterJuniorAzitoRoot::loadParams_() {
RememberMesOneActorEnemyRoot::loadParams_();
}
} // namespace uking::ai
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