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#include "Game/Actor/AI/aiAttackGraveChaseWithSensor.h"
namespace uking::ai {
AttackGraveChaseWithSensor::AttackGraveChaseWithSensor(const InitArg& arg)
: AttackGraveChase(arg) {}
AttackGraveChaseWithSensor::~AttackGraveChaseWithSensor() = default;
bool AttackGraveChaseWithSensor::init_(sead::Heap* heap) {
return AttackGraveChase::init_(heap);
}
void AttackGraveChaseWithSensor::enter_(ksys::act::ai::InlineParamPack* params) {
AttackGraveChase::enter_(params);
}
void AttackGraveChaseWithSensor::leave_() {
AttackGraveChase::leave_();
}
void AttackGraveChaseWithSensor::loadParams_() {
AttackGraveChase::loadParams_();
getStaticParam(&mRigidBodyGroupName_s, "RigidBodyGroupName");
getStaticParam(&mRigidBodyName_s, "RigidBodyName");
}
} // namespace uking::ai
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