blob: f8d4642260c1acd7f5d5a59220e67548758998a4 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
|
#include "Game/Actor/AI/aiAttackHitCheck.h"
namespace uking::ai {
AttackHitCheck::AttackHitCheck(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
AttackHitCheck::~AttackHitCheck() = default;
bool AttackHitCheck::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void AttackHitCheck::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void AttackHitCheck::leave_() {
ksys::act::ai::Ai::leave_();
}
void AttackHitCheck::loadParams_() {
getStaticParam(&mAtkType_s, "AtkType");
}
} // namespace uking::ai
|