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#include "Game/Actor/AI/aiBackAttackEnemyBattle.h"
namespace uking::ai {
BackAttackEnemyBattle::BackAttackEnemyBattle(const InitArg& arg) : EnemyBattle(arg) {}
BackAttackEnemyBattle::~BackAttackEnemyBattle() = default;
bool BackAttackEnemyBattle::init_(sead::Heap* heap) {
return EnemyBattle::init_(heap);
}
void BackAttackEnemyBattle::enter_(ksys::act::ai::InlineParamPack* params) {
EnemyBattle::enter_(params);
}
void BackAttackEnemyBattle::leave_() {
EnemyBattle::leave_();
}
void BackAttackEnemyBattle::loadParams_() {
EnemyBattle::loadParams_();
getStaticParam(&mBackAttackAngle_s, "BackAttackAngle");
}
} // namespace uking::ai
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