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#include "Game/Actor/AI/aiBarrelBomb.h"
namespace uking::ai {
BarrelBomb::BarrelBomb(const InitArg& arg) : SimpleLiftable(arg) {}
bool BarrelBomb::init_(sead::Heap* heap) {
return SimpleLiftable::init_(heap);
}
void BarrelBomb::enter_(ksys::act::ai::InlineParamPack* params) {
SimpleLiftable::enter_(params);
}
void BarrelBomb::leave_() {
SimpleLiftable::leave_();
}
void BarrelBomb::loadParams_() {
getMapUnitParam(&mIsFixedPlace_m, "IsFixedPlace");
}
} // namespace uking::ai
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