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#include "Game/Actor/AI/aiBeamExplodeEitherHit.h"
namespace uking::ai {
BeamExplodeEitherHit::BeamExplodeEitherHit(const InitArg& arg) : BeamExplode(arg) {}
BeamExplodeEitherHit::~BeamExplodeEitherHit() = default;
bool BeamExplodeEitherHit::init_(sead::Heap* heap) {
return BeamExplode::init_(heap);
}
void BeamExplodeEitherHit::enter_(ksys::act::ai::InlineParamPack* params) {
BeamExplode::enter_(params);
}
void BeamExplodeEitherHit::leave_() {
BeamExplode::leave_();
}
void BeamExplodeEitherHit::loadParams_() {
BeamExplode::loadParams_();
getAITreeVariable(&mIsReflectThrownBullet_a, "IsReflectThrownBullet");
}
} // namespace uking::ai
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