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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class BigCannon : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(BigCannon, ksys::act::ai::Ai)
public:
explicit BigCannon(const InitArg& arg);
~BigCannon() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x38
const float* mRotRadAccel_s{};
// static_param at offset 0x40
const float* mRotBrake_s{};
// static_param at offset 0x48
const float* mShotCannonBallScale_s{};
// static_param at offset 0x50
const bool* mIsDrawDebug_s{};
// static_param at offset 0x58
const bool* mIsUseShotNodeAngle_s{};
// static_param at offset 0x60
sead::SafeString mActName_s{};
// static_param at offset 0x70
sead::SafeString mShotNodeName_s{};
// static_param at offset 0x80
const sead::Vector3f* mOffset_s{};
// map_unit_param at offset 0x88
const float* mTiltAngle_m{};
// map_unit_param at offset 0x90
const float* mTiltAngularSpeed_m{};
// map_unit_param at offset 0x98
const float* mAngle_m{};
// map_unit_param at offset 0xa0
const float* mSpeed_m{};
// map_unit_param at offset 0xa8
sead::SafeString mActorName_m{};
};
} // namespace uking::ai
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