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#include "Game/Actor/AI/aiBirdEscape.h"
namespace uking::ai {
BirdEscape::BirdEscape(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
BirdEscape::~BirdEscape() = default;
bool BirdEscape::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void BirdEscape::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void BirdEscape::leave_() {
ksys::act::ai::Ai::leave_();
}
void BirdEscape::loadParams_() {
getStaticParam(&mForceEndTimer_s, "ForceEndTimer");
getStaticParam(&mIsUseEscapeBefore_s, "IsUseEscapeBefore");
getStaticParam(&mIsUseEscapeEnd_s, "IsUseEscapeEnd");
getDynamicParam(&mTargetPos_d, "TargetPos");
getMapUnitParam(&mIsLocatorCreate_m, "IsLocatorCreate");
}
} // namespace uking::ai
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