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#include "Game/Actor/AI/aiBokoblinNoise.h"
namespace uking::ai {
BokoblinNoise::BokoblinNoise(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
bool BokoblinNoise::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void BokoblinNoise::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void BokoblinNoise::leave_() {
ksys::act::ai::Ai::leave_();
}
void BokoblinNoise::loadParams_() {
getStaticParam(&mMaxContinueNum_s, "MaxContinueNum");
getStaticParam(&mEnterNoiseRate_s, "EnterNoiseRate");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
} // namespace uking::ai
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