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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class BokoblinRoam : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(BokoblinRoam, ksys::act::ai::Ai)
public:
explicit BokoblinRoam(const InitArg& arg);
~BokoblinRoam() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void loadParams_() override;
protected:
// static_param at offset 0x38
const int* mFreeIntervalMin_s{};
// static_param at offset 0x40
const int* mFreeIntervalMax_s{};
// static_param at offset 0x48
const int* mFreePer_s{};
// static_param at offset 0x50
const int* mMoveIntervalMin_s{};
// static_param at offset 0x58
const int* mMoveIntervalMax_s{};
// static_param at offset 0x60
const int* mNoMoveTime_s{};
// static_param at offset 0x68
const int* mNoSpAttackMoveTime_s{};
// static_param at offset 0x70
const int* mSpAttackServiceTime_s{};
// static_param at offset 0x78
const float* mTerritory_s{};
// static_param at offset 0x80
const float* mTargetDistMin_s{};
// static_param at offset 0x88
const float* mTargetDistMax_s{};
// static_param at offset 0x90
const float* mSpAttackServiceDist_s{};
// static_param at offset 0x98
const float* mSpAttackServiceAngle_s{};
// dynamic_param at offset 0xa0
sead::Vector3f* mCentralPos_d{};
// static_param at offset 0xa8
const float* mTurnCheckDist_s{};
// static_param at offset 0xb0
const float* mTurnCheckHeight_s{};
};
} // namespace uking::ai
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