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#include "Game/Actor/AI/aiBossBattleRoomRoot.h"
namespace uking::ai {
BossBattleRoomRoot::BossBattleRoomRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
BossBattleRoomRoot::~BossBattleRoomRoot() = default;
bool BossBattleRoomRoot::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void BossBattleRoomRoot::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void BossBattleRoomRoot::leave_() {
ksys::act::ai::Ai::leave_();
}
void BossBattleRoomRoot::loadParams_() {
getStaticParam(&mFramesRollKeepSecond_s, "FramesRollKeepSecond");
getStaticParam(&mNumTimesRoll_s, "NumTimesRoll");
getStaticParam(&mTitleAngle_s, "TitleAngle");
getStaticParam(&mRollAngle_s, "RollAngle");
getStaticParam(&mFramesRotate_s, "FramesRotate");
getStaticParam(&mFramesReset_s, "FramesReset");
getStaticParam(&mFramesRoll_s, "FramesRoll");
getStaticParam(&mFramesDelayRoll_s, "FramesDelayRoll");
getStaticParam(&mFramesRollKeepFirst_s, "FramesRollKeepFirst");
}
} // namespace uking::ai
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