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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class BossBattleRoomRoot : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(BossBattleRoomRoot, ksys::act::ai::Ai)
public:
explicit BossBattleRoomRoot(const InitArg& arg);
~BossBattleRoomRoot() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x38
const int* mFramesRollKeepSecond_s{};
// static_param at offset 0x40
const int* mNumTimesRoll_s{};
// static_param at offset 0x48
const float* mTitleAngle_s{};
// static_param at offset 0x50
const float* mRollAngle_s{};
// static_param at offset 0x58
const float* mFramesRotate_s{};
// static_param at offset 0x60
const float* mFramesReset_s{};
// static_param at offset 0x68
const float* mFramesRoll_s{};
// static_param at offset 0x70
const float* mFramesDelayRoll_s{};
// static_param at offset 0x78
const float* mFramesRollKeepFirst_s{};
};
} // namespace uking::ai
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