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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class BoxWaterRoot : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(BoxWaterRoot, ksys::act::ai::Ai)
public:
explicit BoxWaterRoot(const InitArg& arg);
~BoxWaterRoot() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// FIXME: remove this
u8 pad_0x38[0x38];
// map_unit_param at offset 0x70
const int* mWaterMaterial_m{};
// map_unit_param at offset 0x78
const float* mFlowSpeedFactor_m{};
// map_unit_param at offset 0x80
const float* mWaterfallRadius_m{};
// map_unit_param at offset 0x88
const float* mWaterfallLength_m{};
// map_unit_param at offset 0x90
const float* mWaterfallThickness_m{};
// map_unit_param at offset 0x98
const float* mWaterfallAngle_m{};
// map_unit_param at offset 0xa0
const int* mSoundInDoorType_m{};
};
} // namespace uking::ai
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