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#include "Game/Actor/AI/aiBreathEnemyRangeKeepMove.h"
namespace uking::ai {
BreathEnemyRangeKeepMove::BreathEnemyRangeKeepMove(const InitArg& arg) : EnemyRangeKeepMove(arg) {}
BreathEnemyRangeKeepMove::~BreathEnemyRangeKeepMove() = default;
bool BreathEnemyRangeKeepMove::init_(sead::Heap* heap) {
return EnemyRangeKeepMove::init_(heap);
}
void BreathEnemyRangeKeepMove::enter_(ksys::act::ai::InlineParamPack* params) {
EnemyRangeKeepMove::enter_(params);
}
void BreathEnemyRangeKeepMove::leave_() {
EnemyRangeKeepMove::leave_();
}
void BreathEnemyRangeKeepMove::loadParams_() {
EnemyRangeKeepMove::loadParams_();
getStaticParam(&mEnlargeTime_s, "EnlargeTime");
getStaticParam(&mAttackRatio_s, "AttackRatio");
getStaticParam(&mBreathSize_s, "BreathSize");
getStaticParam(&mBreathName_s, "BreathName");
getStaticParam(&mBaseNode_s, "BaseNode");
getStaticParam(&mLoopTime_s, "LoopTime");
getStaticParam(&mBreathEndDist_s, "BreathEndDist");
getStaticParam(&mBreathMinTime_s, "BreathMinTime");
}
} // namespace uking::ai
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