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#pragma once
#include "Game/Actor/AI/aiEnemyRangeKeepMove.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class BreathEnemyRangeKeepMove : public EnemyRangeKeepMove {
SEAD_RTTI_OVERRIDE(BreathEnemyRangeKeepMove, EnemyRangeKeepMove)
public:
explicit BreathEnemyRangeKeepMove(const InitArg& arg);
~BreathEnemyRangeKeepMove() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x110
const int* mEnlargeTime_s{};
// static_param at offset 0x118
const float* mAttackRatio_s{};
// static_param at offset 0x120
const float* mBreathSize_s{};
// static_param at offset 0x128
sead::SafeString mBreathName_s{};
// static_param at offset 0x138
sead::SafeString mBaseNode_s{};
// static_param at offset 0x148
const int* mLoopTime_s{};
// static_param at offset 0x150
const float* mBreathEndDist_s{};
// static_param at offset 0x158
const int* mBreathMinTime_s{};
};
} // namespace uking::ai
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