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#include "Game/Actor/AI/aiCalledEnemyMove.h"
namespace uking::ai {
CalledEnemyMove::CalledEnemyMove(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
CalledEnemyMove::~CalledEnemyMove() = default;
bool CalledEnemyMove::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void CalledEnemyMove::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void CalledEnemyMove::leave_() {
ksys::act::ai::Ai::leave_();
}
void CalledEnemyMove::loadParams_() {
getStaticParam(&mLostDist_s, "LostDist");
getStaticParam(&mWaitDist_s, "WaitDist");
getDynamicParam(&mTargetActor_d, "TargetActor");
}
} // namespace uking::ai
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