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#include "Game/Actor/AI/aiCapturedActDeadSelector.h"
namespace uking::ai {
CapturedActDeadSelector::CapturedActDeadSelector(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
CapturedActDeadSelector::~CapturedActDeadSelector() = default;
bool CapturedActDeadSelector::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void CapturedActDeadSelector::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void CapturedActDeadSelector::leave_() {
ksys::act::ai::Ai::leave_();
}
void CapturedActDeadSelector::loadParams_() {
getMapUnitParam(&mIsPlayerPut_m, "IsPlayerPut");
// FIXME: CALL _ZNK4ksys3act2ai6RootAi18getAITreeVariable2EPPbRKN4sead14SafeStringBaseIcEE @
// 0x7100d66968
}
} // namespace uking::ai
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