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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class CapturedActorRoot : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(CapturedActorRoot, ksys::act::ai::Ai)
public:
explicit CapturedActorRoot(const InitArg& arg);
~CapturedActorRoot() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// FIXME: remove this
u8 pad_0x38[0x30];
// static_param at offset 0x68
const int* mInvalidTgtTimerVal_s{};
// static_param at offset 0x70
const int* mInvalidEscapeTimerVal_s{};
// static_param at offset 0x78
const bool* mIsDeleteWhenDead_s{};
// static_param at offset 0x80
const bool* mIsDeadWhenPut_s{};
// static_param at offset 0x88
const bool* mIsEscapeWhenPut_s{};
// static_param at offset 0x90
const bool* mIsDeadWhenDrop_s{};
// map_unit_param at offset 0x98
const bool* mIsPlayerPut_m{};
// map_unit_param at offset 0xa0
const bool* mIsLocatorCreate_m{};
// map_unit_param at offset 0xa8
const bool* mIsCreateDead_m{};
};
} // namespace uking::ai
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