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#pragma once
#include "Game/Actor/AI/aiEnemyRoot.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class ChemicalEnemyRoot : public EnemyRoot {
SEAD_RTTI_OVERRIDE(ChemicalEnemyRoot, EnemyRoot)
public:
explicit ChemicalEnemyRoot(const InitArg& arg);
~ChemicalEnemyRoot() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void loadParams_() override;
protected:
// static_param at offset 0x1d8
const bool* mIsElementNoHit_s{};
// static_param at offset 0x1e0
const bool* mIsElectricWater_s{};
// static_param at offset 0x1e8
sead::SafeString mColorASName_s{};
};
} // namespace uking::ai
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