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#include "Game/Actor/AI/aiChildDeviceReflectArrow.h"
namespace uking::ai {
ChildDeviceReflectArrow::ChildDeviceReflectArrow(const InitArg& arg) : WithoutWeaponArrow(arg) {}
ChildDeviceReflectArrow::~ChildDeviceReflectArrow() = default;
void ChildDeviceReflectArrow::enter_(ksys::act::ai::InlineParamPack* params) {
WithoutWeaponArrow::enter_(params);
}
void ChildDeviceReflectArrow::loadParams_() {
WithoutWeaponArrow::loadParams_();
getStaticParam(&mReflectCountMax_s, "ReflectCountMax");
getStaticParam(&mReflectAimSpeed_s, "ReflectAimSpeed");
getStaticParam(&mReflectAccel_s, "ReflectAccel");
}
} // namespace uking::ai
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